Friday, October 23, 2009

growing triangles

so once again a growth algorithm. this time it is about triangles. I started the simulation with three base pyramides. there is a variable chance of growing another triangle on the current one - here it was 50 %. intersections between the triangles are avoided.
after growing a defined amout of iterations all surfaces are transformed into frames. the size of the frame-openings are linked to the z-position of each single surface.













3 comments:

  1. Oh, that's not the proper way to behave... you just sidelined Ronja and Mogli. Or is computer playing in the jungle not hip any more?
    MR. MIKE

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  2. hey mike,
    half of our team had the wish of having a more "serious" blog name... I liked it anyway...

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  3. Hi there, I'm new to rhinoscript and wondering if you can post this example up. I'm interested in how this script works or alternatively email me at yee.ben@gmail.com.

    Thanks

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