Friday, May 22, 2009

honeycomb wall

testing some honeycomb structure.


growth 3d

the direction of new branches are now 3d. 15 generations...




17 generations, 19.000 branches

Tuesday, May 19, 2009

proximity network

the idea is to generate a network out of proximities between a set of points. we loop through a random point cloud and search for the two closest points to the current point. they are connected by a line and we draw circles to the points with the radius of half of the distance to the currents` closest point.
the next step is to go into 3d. therefor we take the current and its closest two points and connect them by a polyline. further we adjust the poline`s brightness to its area. you get a 3d network of polylines which allowes one to think about creating spaces by only adjusting points` proximities. well, just a thought...





processing attractor pts

simple but nice attractor point script, using scaling and transparency. reacts to mouse in realtime...




growth algorithm

this is our first simple growth algoritm in rhinoscript. it starts with one line, each line having 3 branches. the less branches the more white the line.




after 39 generations



38 generations, stopped branching after intersecting with other lines


34 generations, stopped branches now white